Table of Contents

TOWERS of HANOI

towers2.zip

This module is part of the original MMBasic library. It is reproduced here with kind permission of Hugh Buckle and Geoff Graham. Be aware it may reference functionality which has changed or is deprecated in the latest versions of MMBasic.

This program plays the game of Towers of Hanoi for you. It is a programming exercise in recursion, that is, where a subroutine, in this case “TOWER”, calls itself.

It plays on a MicroMite using a VT100 terminal .eg Tera Term. It does NOT play in the chat window of MMEdit prior to V3.4.18


TOWERS.BAS

  ''''''''''''''''''''''''''''''''''''''
  '''''''''''TOWERS of HANOI''''''''''''
  ''''''''''''''''''''''''''''''''''''''
  ''''''''''''By H W Holmes'''''''''''''
  ''''''''''''''''''''''''''''''''''''''
  ''''''''''''July 31, 2014'''''''''''''
  ''''''''''''''''''''''''''''''''''''''

  'This program plays the game of Towers of Hanoi for you.
  'It is a programing exercise in recursion, that is,
  'where a subroutine, in this case "TOWER", calls itself.

  'It plays on a MicroMite using a VT100 terminal .eg Tera Term.
  'It does NOT play in the chat window of MMEdit prior to V3.4.18 

INFO:
  '''''''''''''''''''''''
  '''Display Constants'''
  '''''''''''''''''''''''
  Delay = 500 ' Change for speed of play
  TopRow = 8  ' CHANGE THIS TO MOVE Game UP OR DOWN THE SCREEN!

  ''''''''''''''''
  ''Tower Pieces''
  ''''''''''''''''
  Dim TP$(9)
  TP$(0) = "       M       "  ' Empty Peg
  TP$(1) = "      1M1      "  ' Level 1
  TP$(2) = "     22M22     "
  TP$(3) = "    333M333    "
  TP$(4) = "   4444M4444   "
  TP$(5) = "  55555M55555  "
  TP$(6) = " 666666M666666 "
  TP$(7) = "7777777M7777777"  ' level 7
  TP$(8) = "TTTTTTTTTTTTTTT"  ' Base
  TP$(9) = "               "  ' ERASE disk

  Dim PL(3)  'Pin Level

HMD:  'How many disks?

  ClearScreen
  HOME
  ' c 1.1

  Print "This program plays the game of Towers of Hanoi for you."
  Print "Object: To Move Disks from 1 Pin To Another, 1 pin at a time,"
  Print "        never puting a larger Disk on a smaller one."

  '''''''''''''''
  ''''Display''''
  '''''''''''''''
  D=0:S=0:E=0

  ScreenBuild
  Print

DK:
  Print "How many Disks (1-7) " ; : GetDig D : Print D
  If D<1 Or D>7 Then Print "Disk Count Out of Range! -> "; : GoTo DK
SP:
  Print "Starting on Pin (1-3)"; : GetDig S : Print S
  If S<1 Or S>3 Then Print "Pin # Out of Range! -> "; : GoTo SP
EP:
  cnt = 0
  Print "Move to Pin (";
  If S<>1 Then Print "1";: cnt = 1: Print" OR "; ' 1 was not chosen to start
  If S<>2 Then   ' 2 was not chosen to start
    Print "2"; : cnt = cnt + 1
    If cnt = 1 Then Print " OR ";: Print "3"; 'must be the other not chosen
  Else
    Print "3";  'must be the other not chosen
  EndIf
  Print ") "; : GetDig E : Print  E' get end destination pin
  If E<1 Or E>3 Then Print "Pin # Out of Range! -> "; : GoTo EP
  If E=S Then Print "Pin # Same as Start Pin! -> "; : GoTo EP

  Print
SUMARY:
  Print "Move" D " Disks From Pin" S " TO Pin" E "  " ;
  Print "Correct? (Y,N)  ";:  GetKey A$  ' Did you type your choices correctly?
  Print A$; : If (A$ = "N") Or (A$ = "n") Then GoTo HMD
  If (A$ <> "Y") And (A$ <> "y") Then
  Print : Print "Press Y or N - "; : GoTo Sumary : EndIf

SETUP:  'c y,x notes below indicate cursor position for calulating page layout
  ClearScreen
  HOME
  Print "          T O W E R S  O F  H A N O I"
  ' c 2.1
  Print "Object: To Move" D " Disks from Pin" S " To Pin" E
  ' c 3,1
  Print "1 pin at a time, never puting a larger Disk on "
  Print "a smaller one."
  Print
  ' c 6,1           1         2         3
  '        123456789012345678901234567890123
  Print "Moving Disk _ From Pin _ To Pin _."
  ' c 6,1
  SHOW_MOVE

Sub SHOW_MOVE d,s,e   'fills in the above blanks for disk and pins
  yx 6,13: dS d: cr 10: dS s: cr 8: dS e
  Pause Delay
End Sub

  ' c 5,33

PLAY:
  ScreenBuild

Sub ScreenBuild
  yx (toprow + 2,1)
  For I = 0 To 7            ' 8 peg levels - 0-7
    Level = MAX(0,(I+D-7))  ' negative disk levels use empty peg (0)
    For J = 1 To 3          ' 3 pegs
      If Not (J = S) Then
        Print TP$(0);       ' empty peg
      Else
        Print TP$(Level);   ' Empty peg if Level = 0
      EndIf
    Next J
    Print
  Next I
  For iI = 1 To 3: Print TP$(8);: Next: Print ' 3 wide base
  Print "     PIN 1          PIN 2          PIN 3"  ' ID labeling
End Sub


  ''''''''''''''''''''''''''
  '''''''''THE GAME'''''''''
  ''''''''''''''''''''''''''
  'set pin current relative levels of top disk down from top of pin
INIT:
  PL(s) = 7-d
  PL(e) = 7
  PL(6-e-s) = 7

  TOWER d,s,e

  yx TopRow+12, 1
FINI:
  Print "Play Again (Y,N)   "; : GetKey A$ : Print A$
  If (A$ = "N") Or (A$ = "n") Then
    Print " I Hope you liked chalenging me to play the game!": End : EndIf
  If (A$ <> "Y") And (A$ <> "y") Then
  Print "Press Y or N - "; : GoTo FINI : EndIf
  Pause 1000: GoTo HMD
End


Sub TOWER d,s,e
  Local Nd,Ns,Ne    'Next values for d,s,e
  If d <> 1 Then
    Nd = d-1: Ns = s: Ne = 6-s-e
    TOWER Nd,Ns,Ne
  EndIf
  MOVE d,s,e
  If d <> 1 Then
    Ns = Ne: Ne = e
    TOWER Nd,Ns,Ne
  EndIf
End Sub


Sub MOVE d,s,e
  SHOW_MOVE d,s,e  '  Update the header line describing the current move

  'Empty Current Pin Level & Move Up
  yx (toprow + 3 + PL(s),15*(S-1)+1): Print TP$(0); 'clear old pin position
  PL(s) = PL(s)+1     '  Adjuist Pin Level
  yx (toprow,15*(S-1)+1): Print TP$(d);   'place pin above to move sideways
  Pause Delay

  'Clear Position & move Across
  yx (toprow,15*(s-1)+1): Print TP$(9); 'erase current disk position

  '  Do long move in two steps; comment out the whole if structure to speed up
  If Abs(s-e)=2 Then  ' is this a long move?
    dir = Sgn(e-s)    'which way?
    'place disk in intermediate position
    yx (toprow,15*(e-dir-1)+1): Print TP$(d);
    Pause Delay ' let disk settle
    'erase disk from intermediate position
    yx (toprow,15*(s+dir-1)+1): Print TP$(9);
  EndIf

  ' Place Disk above destination pin
  yx (toprow,15*(e-1)+1): Print TP$(d);
  Pause Delay

  'Clear position and Place Disk
  yx (toprow,15*(e-1)+1): Print TP$(9); 'Clear disk from top
  yx (toprow + 2 + PL(e),15*(e-1)+1): Print TP$(d);  'Place disk at end
  PL(e) = PL(e)-1  ' Adjuist Pin Level  compensate pin level for new disk
  Pause Delay

End Sub

  '''''''''''''''''''''''''''''''''''''
  ''''''Cursor Control Subrouines''''''
  '''''''''''''''''''''''''''''''''''''

Sub CU n ' UP
  Print Chr$(27)+"["+Str$(n)+"A";
End Sub

Sub CD n  ' Down
  Print Chr$(27)+"["+Str$(n)+"B";
End Sub

Sub CR n  ' Right (This is the only one I used once I wrote Sub YX)
  Print Chr$(27)+"["+Str$(n)+"C";
End Sub

Sub CL n  ' Left
  Print Chr$(27)+"["+Str$(n)+"D";
End Sub


Sub YX n, m       ' Move cursor to Y,X - (VT100 is 1,1 based
  Local s$
  Print Chr$(27)+"["+Str$(n)+";"+Str$(m)+"H";
End Sub

Sub HOME          ' Equivalent to YX 1,1
  Print Chr$(27)+"[1;1H";
End Sub

Sub ClearScreen
  Print Chr$(27)+"[2J";
End Sub


  ''''''''''''''''''''''
  '''SIMPLE FUNCTIONS'''
  ''''''''''''''''''''''


Sub dS S  'Display Numeric String and leave cursor where it stops.
  Print Str$(S); 'Print Char Data  -  don't use automatic space padding
End Sub

Sub GetDig D
GD:
  D$ = Inkey$
  If (d$<"0") Or (d$>"9")  Then GoTo GD
  D = Asc(d$)-48
End Sub

Sub GetKey A$
GK:
  A$ = Inkey$
  If (A$ >= " ") And (A$ <= "z") Then Exit Sub
  'If (a$ = "Y") Or (a$ = "y") Or (a$ = "N") Or (a$ = "n") Then Exit Sub
  GoTo GK
End Sub

Function MAX(a,b)       'self explained
  If a>= b Then: MAX=a:Else: MAX=b: EndIf
End Function

TOWERS1.BAS

  ''''''''''''''''''''''''''''''''''''''
  '''''''''''TOWERS of HANOI''''''''''''
  ''''''''''''''''''''''''''''''''''''''
  ''''''''''''By H W Holmes - Modified by Hugh Buckle'''''''''''''
  ''''''''''''''''''''''''''''''''''''''
  ''''''''''''Aug 9, 2014'''''''''''''
  ''''''''''''''''''''''''''''''''''''''
  ' TOWERS1.BAS

  'This program plays the game of Towers of Hanoi for you.
  'It is a programing exercise in recursion, that is,
  'where a subroutine, in this case "TOWER", calls itself.

  'It plays on a MaxiMite with PC keyboard and VGA screen
  'It does NOT play in the chat window of MMEdit (I think)

INFO:
  '''''''''''''''''''''''
  '''Display Constants'''
  '''''''''''''''''''''''
  Delay = 500 ' Change for speed of play - Not used a user is asked for speed
  TopRow = 8  ' CHANGE THIS TO MOVE Game UP OR DOWN THE SCREEN!

  ''''''''''''''''
  ''Tower Pieces''
  ''''''''''''''''
  Dim TP$(9)
  TP$(0) = "       M       "  ' Empty Peg
  TP$(1) = "      1M1      "  ' Level 1
  TP$(2) = "     22M22     "
  TP$(3) = "    333M333    "
  TP$(4) = "   4444M4444   "
  TP$(5) = "  55555M55555  "
  TP$(6) = " 666666M666666 "
  TP$(7) = "7777777M7777777"  ' level 7
  TP$(8) = "TTTTTTTTTTTTTTT"  ' Base
  TP$(9) = "               "  ' ERASE disk

  Dim PL(3)  'Pin Level

HMD:  'How many disks?

  ClearScreen
  HOME
  ' c 1.1

  Print "This program plays the game of Towers of Hanoi for you."
  Print "Object: To Move Disks from 1 Pin To Another, 1 pin at a time,"
  Print "        never puting a larger Disk on a smaller one."

  '''''''''''''''
  ''''Display''''
  '''''''''''''''
  D=0:S=0:E=0

  ScreenBuild
  Print
DL:
  Print "Game speed (1-5 1=fast) ?" ; : GetDig P : Print P
  If P<1 Or P>5 Then Print " Speed out of range! -> "; : GoTo DL
  Delay = p*100
DK:
  Print "How many Disks (1-7)    ?" ; : GetDig D : Print D
  If D<1 Or D>7 Then Print "Disk Count Out of Range! -> "; : GoTo DK
SP:
  Print "Starting on Pin (1-3)   ?"; : GetDig S : Print S
  If S<1 Or S>3 Then Print "Pin # Out of Range! -> "; : GoTo SP
EP:
  cnt = 0
  Print "Move to Pin (";
  If S<>1 Then Print "1";: cnt = 1: Print" OR "; ' 1 was not chosen to start
  If S<>2 Then   ' 2 was not chosen to start
    Print "2"; : cnt = cnt + 1
    If cnt = 1 Then Print " OR ";: Print "3"; 'must be the other not chosen
  Else
    Print "3";  'must be the other not chosen
  EndIf
  Print ") "; : GetDig E : Print  E' get end destination pin
  If E<1 Or E>3 Then Print "Pin # Out of Range! -> "; : GoTo EP
  If E=S Then Print "Pin # Same as Start Pin! -> "; : GoTo EP

  Print
SUMARY:
  Print "Move" D " Disks From Pin" S " TO Pin" E "  " ;
  Print "Correct? (Y,N)  ";:  GetKey A$  ' Did you type your choices correctly?
  Print A$; : If (A$ = "N") Or (A$ = "n") Then GoTo HMD
  If (A$ <> "Y") And (A$ <> "y") Then
  Print : Print "Press Y or N - "; : GoTo Sumary : EndIf

SETUP:  'c y,x notes below indicate cursor position for calulating page layout
  ClearScreen
  HOME
  Print "          T O W E R S  O F  H A N O I"
  ' c 2.1
  Print "Object: To Move" D " Disks from Pin" S " To Pin" E
  ' c 3,1
  Print "1 pin at a time, never puting a larger Disk on "
  Print "a smaller one."
  Print
  ' c 6,1           1         2         3
  '        123456789012345678901234567890123
  Print "Moving Disk _ From Pin _ To Pin _."
  ' c 6,1
  SHOW_MOVE

Sub SHOW_MOVE d,s,e   'fills in the above blanks for disk and pins
  yx 5,12: dS d: cr 10: dS s: cr 8: dS e
  Pause Delay
End Sub

  ' c 5,33

PLAY:
  ScreenBuild

Sub ScreenBuild
  yx (toprow + 2,0)
  For I = 0 To 7            ' 8 peg levels - 0-7
    Level = MAX(0,(I+D-7))  ' negative disk levels use empty peg (0)
    For J = 1 To 3          ' 3 pegs
      If Not (J = S) Then
        Print TP$(0);       ' empty peg
      Else
        Print TP$(Level);   ' Empty peg if Level = 0
      EndIf
    Next J
    Print
  Next I
  For iI = 1 To 3: Print TP$(8);: Next: Print ' 3 wide base
  Print "     PIN 1          PIN 2          PIN 3"  ' ID labeling
End Sub


  ''''''''''''''''''''''''''
  '''''''''THE GAME'''''''''
  ''''''''''''''''''''''''''
  'set pin current relative levels of top disk down from top of pin
INIT:
  PL(s) = 7-d
  PL(e) = 7
  PL(6-e-s) = 7

  TOWER d,s,e

  yx TopRow+12, 1
FINI:
  Print: Print "Play Again (Y,N)   "; : GetKey A$ : Print A$
  If (A$ = "N") Or (A$ = "n") Then
    Print " I Hope you liked chalenging me to play the game!": End : EndIf
  If (A$ <> "Y") And (A$ <> "y") Then
  Print "Press Y or N - "; : GoTo FINI : EndIf
  Pause 1000: GoTo HMD
End


Sub TOWER d,s,e
  Local Nd,Ns,Ne    'Next values for d,s,e
  If d <> 1 Then
    Nd = d-1: Ns = s: Ne = 6-s-e
    TOWER Nd,Ns,Ne
  EndIf
  MOVE d,s,e
  If d <> 1 Then
    Ns = Ne: Ne = e
    TOWER Nd,Ns,Ne
  EndIf
End Sub


Sub MOVE d,s,e
  SHOW_MOVE d,s,e  '  Update the header line describing the current move

  'Empty Current Pin Level & Move Up
  yx (toprow + 3 + PL(s),15*(S-1)): Print TP$(0); 'clear old pin position
  PL(s) = PL(s)+1     '  Adjuist Pin Level
  yx (toprow,15*(S-1)): Print TP$(d);   'place pin above to move sideways
  Pause Delay

  'Clear Position & move Across
  yx (toprow,15*(s-1)): Print TP$(9); 'erase current disk position

  '  Do long move in two steps; comment out the whole if structure to speed up
  If Abs(s-e)=2 Then  ' is this a long move?
    dir = Sgn(e-s)    'which way?
    'place disk in intermediate position
    yx (toprow,15*(e-dir-1)): Print TP$(d);
    Pause Delay ' let disk settle
    'erase disk from intermediate position
    yx (toprow,15*(s+dir-1)): Print TP$(9);
  EndIf

  ' Place Disk above destination pin
  yx (toprow,15*(e-1)): Print TP$(d);
  Pause Delay

  'Clear position and Place Disk
  yx (toprow,15*(e-1)): Print TP$(9); 'Clear disk from top
  yx (toprow + 2 + PL(e),15*(e-1)): Print TP$(d);  'Place disk at end
  PL(e) = PL(e)-1  ' Adjuist Pin Level  compensate pin level for new disk
  Pause Delay

End Sub

  '''''''''''''''''''''''''''''''''''''
  ''''''Cursor Control Subrouines''''''
  '''''''''''''''''''''''''''''''''''''

Sub CU n ' UP
  Print Chr$(27)+"["+Str$(n)+"A";
End Sub

Sub CD n  ' Down
  Print Chr$(27)+"["+Str$(n)+"B";
End Sub

Sub CR n  ' Right (This is the only one I used once I wrote Sub YX)
  Print @(MM.HPos+n*6,MM.VPos) "";
End Sub

Sub CL n  ' Left
  Print Chr$(27)+"["+Str$(n)+"D";
End Sub


Sub YX n, m       ' Move cursor to Y,X - (VT100 is 1,1 based
  'Multipliers (6 & 12) are for the standard font
  Print @(m*6,n*12);
End Sub

Sub HOME          ' Equivalent to YX 1,1
  Print @(0,0);
End Sub

Sub ClearScreen
  Cls
End Sub


  ''''''''''''''''''''''
  '''SIMPLE FUNCTIONS'''
  ''''''''''''''''''''''


Sub dS S  'Display Numeric String and leave cursor where it stops.
  Print Str$(S); 'Print Char Data  -  don't use automatic space padding
End Sub

Sub GetDig D
GD:
  D$ = Inkey$
  If (d$<"0") Or (d$>"9")  Then GoTo GD
  D = Asc(d$)-48
End Sub

Sub GetKey A$
GK:
  A$ = Inkey$
  If (A$ >= " ") And (A$ <= "z") Then Exit Sub
  'If (a$ = "Y") Or (a$ = "y") Or (a$ = "N") Or (a$ = "n") Then Exit Sub
  GoTo GK
End Sub

Function MAX(a,b)       'self explained
  If a>= b Then: MAX=a:Else: MAX=b: EndIf
End Function

TOWERS2.BAS

  ''''''''''''''''''''''''''''''''''''''
  '''''''''''TOWERS of HANOI''''''''''''
  ''''''''''''''''''''''''''''''''''''''
  ''''''''''''By H W Holmes - Modified by Hugh Buckle'''''''''''''
  ''''''''''''''''''''''''''''''''''''''
  ''''''''''''Aug 9, 2014'''''''''''''
  ''''''''''''''''''''''''''''''''''''''
  ' TOWERS2.BAS

  'This program plays the game of Towers of Hanoi for you.
  'It is a programing exercise in recursion, that is,
  'where a subroutine, in this case "TOWER", calls itself.

  'It plays on a MaxiMite with PC keyboard and VGA screen
  'It does NOT play in the chat window of MMEdit (I think)
  'It is the same as TOWER1.BAS except that it uses
  'Towers.fnt to display pins and disks as graphics.

INFO:
  '''''''''''''''''''''''
  '''Display Constants'''
  '''''''''''''''''''''''
  Delay = 500 ' Change for speed of play
  TopRow = 8  ' CHANGE THIS TO MOVE Game UP OR DOWN THE SCREEN!
  Font Load "Towers2.fnt" As 4
  ''''''''''''''''
  ''Tower Pieces''
  ''''''''''''''''
  Dim TP$(9)
  TP$(0) = "zzzzzzz|zzzzzzz"  ' Empty Peg
  TP$(1) = "zzzzzz{|}zzzzzz"  ' Level 1
  TP$(2) = "zzzzz{~|~}zzzzz"
  TP$(3) = "zzzz{~~|~~}zzzz"
  TP$(4) = "zzz{~~~|~~~}zzz"
  TP$(5) = "zz{§§(admin,2016/12/17 18:39:15)§§|§§(admin,2016/12/17 18:39:15)§§}zz"
  TP$(6) = "z{§§(admin,2016/12/17 18:39:15)§§~|§§(admin,2016/12/17 18:39:15)§§~}z"
  TP$(7) = "{§§(admin,2016/12/17 18:39:15)§§~~|§§(admin,2016/12/17 18:39:15)§§~~}"  ' level 7
  TP$(8) = "§§(admin,2016/12/17 18:39:15)§§§§(admin,2016/12/17 18:39:15)§§§§(admin,2016/12/17 18:39:15)§§~~~"  ' Base
  TP$(9) = "zzzzzzzzzzzzzzz"  ' ERASE disk

  Dim PL(3)  'Pin Level

HMD:  'How many disks?

  ClearScreen
  HOME
  ' c 1.1

  Print "This program plays the game of Towers of Hanoi for you."
  Print "Object: To Move Disks from 1 Pin To Another, 1 pin at a time,"
  Print "        never puting a larger Disk on a smaller one."

  '''''''''''''''
  ''''Display''''
  '''''''''''''''
  D=0:S=0:E=0

  ScreenBuild
  Print
DL:
  Print "Game speed (1-5 1=fast) ?" ; : GetDig P : Print P
  If P<1 Or P>5 Then Print " Speed out of range! -> "; : GoTo DL
  Delay = p*100
DK:
  Print "How many Disks (1-7)    ?" ; : GetDig D : Print D
  If D<1 Or D>7 Then Print "Disk Count Out of Range! -> "; : GoTo DK
SP:
  Print "Starting on Pin (1-3)   ?"; : GetDig S : Print S
  If S<1 Or S>3 Then Print "Pin # Out of Range! -> "; : GoTo SP
EP:
  cnt = 0
  Print "Move to Pin (";
  If S<>1 Then Print "1";: cnt = 1: Print" OR "; ' 1 was not chosen to start
  If S<>2 Then   ' 2 was not chosen to start
    Print "2"; : cnt = cnt + 1
    If cnt = 1 Then Print " OR ";: Print "3"; 'must be the other not chosen
  Else
    Print "3";  'must be the other not chosen
  EndIf
  Print ") "; : GetDig E : Print  E' get end destination pin
  If E<1 Or E>3 Then Print "Pin # Out of Range! -> "; : GoTo EP
  If E=S Then Print "Pin # Same as Start Pin! -> "; : GoTo EP

  Print
SUMARY:
  Print "Move" D " Disks From Pin" S " TO Pin" E "  " ;
  Print "Correct? (Y,N)  ";:  GetKey A$  ' Did you type your choices correctly?
  Print A$; : If (A$ = "N") Or (A$ = "n") Then GoTo HMD
  If (A$ <> "Y") And (A$ <> "y") Then
  Print : Print "Press Y or N - "; : GoTo Sumary : EndIf

SETUP:  'c y,x notes below indicate cursor position for calulating page layout
  ClearScreen
  HOME
  Print "          T O W E R S  O F  H A N O I"
  ' c 2.1
  Print "Object: To Move" D " Disks from Pin" S " To Pin" E
  ' c 3,1
  Print "1 pin at a time, never puting a larger Disk on "
  Print "a smaller one."
  Print
  ' c 6,1           1         2         3
  '        123456789012345678901234567890123
  Print "Moving Disk _ From Pin _ To Pin _."
  ' c 6,1
  SHOW_MOVE

Sub SHOW_MOVE d,s,e   'fills in the above blanks for disk and pins
  yx 5,12: dS d: cr 10: dS s: cr 8: dS e
  Pause Delay
End Sub

  ' c 5,33

PLAY:
  ScreenBuild

Sub ScreenBuild
  Font 4
  yx (toprow + 2,0)
  For I = 0 To 7            ' 8 peg levels - 0-7
    Level = MAX(0,(I+D-7))  ' negative disk levels use empty peg (0)
    For J = 1 To 3          ' 3 pegs
      If Not (J = S) Then
        Print TP$(0);       ' empty peg
      Else
        Print TP$(Level);   ' Empty peg if Level = 0
      EndIf
    Next J
    Print
  Next I
  For iI = 1 To 3: Print TP$(8);: Next: Print ' 3 wide base
  Font 1
  Print "     PIN 1          PIN 2          PIN 3"  ' ID labeling
End Sub


  ''''''''''''''''''''''''''
  '''''''''THE GAME'''''''''
  ''''''''''''''''''''''''''
  'set pin current relative levels of top disk down from top of pin
INIT:
  PL(s) = 7-d
  PL(e) = 7
  PL(6-e-s) = 7

  TOWER d,s,e

  yx TopRow+12, 1
FINI:
  Print: Print "Play Again (Y,N)   "; : GetKey A$ : Print A$
  If (A$ = "N") Or (A$ = "n") Then
    Print " I Hope you liked chalenging me to play the game!": End : EndIf
  If (A$ <> "Y") And (A$ <> "y") Then
  Print "Press Y or N - "; : GoTo FINI : EndIf
  Pause 1000: GoTo HMD
End


Sub TOWER d,s,e
  Local Nd,Ns,Ne    'Next values for d,s,e
  If d <> 1 Then
    Nd = d-1: Ns = s: Ne = 6-s-e
    TOWER Nd,Ns,Ne
  EndIf
  MOVE d,s,e
  If d <> 1 Then
    Ns = Ne: Ne = e
    TOWER Nd,Ns,Ne
  EndIf
End Sub


Sub MOVE d,s,e
  SHOW_MOVE d,s,e  '  Update the header line describing the current move
  Font 4

  'Empty Current Pin Level & Move Up
  yx (toprow + 3 + PL(s),15*(S-1)): Print TP$(0); 'clear old pin position
  PL(s) = PL(s)+1     '  Adjuist Pin Level
  yx (toprow,15*(S-1)): Print TP$(d);   'place pin above to move sideways
  Pause Delay

  'Clear Position & move Across
  yx (toprow,15*(s-1)): Print TP$(9); 'erase current disk position

  '  Do long move in two steps; comment out the whole if structure to speed up
  If Abs(s-e)=2 Then  ' is this a long move?
    dir = Sgn(e-s)    'which way?
    'place disk in intermediate position
    yx (toprow,15*(e-dir-1)): Print TP$(d);
    Pause Delay ' let disk settle
    'erase disk from intermediate position
    yx (toprow,15*(s+dir-1)): Print TP$(9);
  EndIf

  ' Place Disk above destination pin
  yx (toprow,15*(e-1)): Print TP$(d);
  Pause Delay

  'Clear position and Place Disk
  yx (toprow,15*(e-1)): Print TP$(9); 'Clear disk from top
  yx (toprow + 2 + PL(e),15*(e-1)): Print TP$(d);  'Place disk at end
  PL(e) = PL(e)-1  ' Adjuist Pin Level  compensate pin level for new disk
  Pause Delay
  Font 1

End Sub

  '''''''''''''''''''''''''''''''''''''
  ''''''Cursor Control Subrouines''''''
  '''''''''''''''''''''''''''''''''''''

Sub CU n ' UP
  Print Chr$(27)+"["+Str$(n)+"A";
End Sub

Sub CD n  ' Down
  Print Chr$(27)+"["+Str$(n)+"B";
End Sub

Sub CR n  ' Right (This is the only one I used once I wrote Sub YX)
  Print @(MM.HPos+n*6,MM.VPos) "";
End Sub

Sub CL n  ' Left
  Print Chr$(27)+"["+Str$(n)+"D";
End Sub


Sub YX n, m       ' Move cursor to Y,X - (VT100 is 1,1 based
  'Multipliers (6 & 12) are for the standard font
  Print @(m*6,n*12);
End Sub

Sub HOME          ' Equivalent to YX 1,1
  Print @(0,0);
End Sub

Sub ClearScreen
  Cls
End Sub


  ''''''''''''''''''''''
  '''SIMPLE FUNCTIONS'''
  ''''''''''''''''''''''


Sub dS S  'Display Numeric String and leave cursor where it stops.
  Print Str$(S); 'Print Char Data  -  don't use automatic space padding
End Sub

Sub GetDig D
GD:
  D$ = Inkey$
  If (d$<"0") Or (d$>"9")  Then GoTo GD
  D = Asc(d$)-48
End Sub

Sub GetKey A$
GK:
  A$ = Inkey$
  If (A$ >= " ") And (A$ <= "z") Then Exit Sub
  'If (a$ = "Y") Or (a$ = "y") Or (a$ = "N") Or (a$ = "n") Then Exit Sub
  GoTo GK
End Sub

Function MAX(a,b)       'self explained
  If a>= b Then: MAX=a:Else: MAX=b: EndIf
End Function